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Ultimate Heroes Heropack


Ultimate Heroes Heropack

New heroes emerge to fight for the future in the first Guardians Hero Pack, Uprising! Expand your collection with four new and unique heroes, each with their own distinct set of cards and abilities. Chamber is a daredevil pilot with a robotically-enhanced arm capable of transforming into a powerful energy cannon. Nightshade uses her biotech abilities to control plantlife to tangle up her enemies. Pandora uses her advanced weaponry to reshape time itself in order to prevent a dark future. Finally, the mysterious Atrivoxx keeps his motives hidden as he bends the ethereal Void energy to dispatch his enemies. Each hero includes a full power deck and Ultimate card, which can be added to your collection right away and drafted into new Guardians decks. Additionally, these new heroes are the first to use the powerful Blast Damage ability, which can deal damage to multiple enemy heroes at once! The fight is just getting started in Guardians Hero Pack - Uprising!

Any hero can amaze us with physical gifts that make them better than everyone else. The greatest heroes inspire us to be better ourselves. There is no more perfect example than Claudio Marchisio. As a midfielder, his ability to coolly adapt to any situation combined with the skill and will to turn any possession into an opportunity to run, shoot, and score gave Juventus a legendary midfield.

Most young heroes begin as sidekicks, taking their time to grow and learn before becoming full fledged heroes. Nobody was going to make Harry Kewell wait. He was a wunderkind whose magic was undeniable from the moment Leeds offered him a trial at just fifteen. A magic man with the ball at his feet, his perfectly precise ball control mystified defenders right from the start. In 2000 he earned the PFA Young Player of the Year award, followed by mesmerising displays in 2000/01 that helped his club reach the semi-final of the UEFA Champions League.

As the ultimate android, Vision flies into Marvel Champions in this expansion pack, which introduces him as a brand-new hero, along with his 15 signature cards. Vision comes packaged with a pre-built Protection deck ready to play from the moment you open the box. His gameplay revolves around his unique density manipulation mechanic, which makes him a strategic hero with some impressive durability.

Drop into season three to explore the depths of the coolest new control map, Antarctic Peninsula. Compete in limited-time in-game events, such as Ultimate Valentine. Customize your heroes with new skins and cosmetics from the Battle Pass and weekly Shop drops. Now earn Credits in the Battle Pass that can be redeemed for over 250 cosmetics from the original Overwatch, and go premium to get exclusive rewards, such as Mythic Amaterasu Kiriko.

Mystery heroes now limits each team to a maximum of three of each role. Example: You are Reinhardt in Mystery Heroes. Your team also includes Mercy, Ana, and Lucio. When you die, you cannot respawn as a Support hero because there are already three Support heroes on your team. You will either be respawned as a Damage or a Tank hero

Developer Comment: The idea of an ultimate ability potentially lasting forever is an exciting concept, but the reality is that if it's too easy to do it causes a lot of frustrations and with Ramattra's ultimate in particular, an excessive amount of visual noise. We're limiting the maximum duration to 20 seconds, which is still highly impactful for most team fights, but it guarantees it'll end in a reasonable amount of time

Developer Comment: In similar fashion to Roadhog's Chain Hook combo changes last season, we'd generally like to avoid heroes in the Tank role from killing enemies in one shot. Earthshatter direct hit damage is being reduced with that goal in mind. In most cases, targets on the receiving end would die anyway during the knockdown stun, but it does open up some potential for their allies to intervene.

For now, we're fine with Charge pin staying lethal to many characters due to the difficulty and risk involved. The Fire Strike damage increase does mean it could once again one-shot when combined with Baptiste's Amplification Matrix, but that requires an ultimate combo with another hero. We'll see how it plays out and adjust if necessary.

Developer Comment: Allowing Roadhog to use abilities during his ultimate made it much more reliable in a solo tank environment, though doing so was often much like just canceling the ultimate as it ran out of time. We're adding a couple seconds to the maximum duration to increase the flexibility of player choices during the Whole Hog ultimate, but we'll keep an eye on if it's simply too much damage or knockback overall.

Developer Comments: Wrecking Ball received some of the fewest changes in the transition to 5v5 as he proved to be one of the most effective solo tanks in early testing. His extreme mobility and massive health pool enable him to choose when to fight much more freely than other heroes. These changes are aimed at reducing his downtime so he can press that advantage even further. The regenerating shield health pool often leads to not needing to search for as many health packs before getting back in position.

Developer Comment: We experimented with Widowmaker at 200 health for a while due to concerns that the increased power of tanks made her too vulnerable to them. Ultimately she gains more advantages from 5v5 than she loses so we're returning her back to 175 HP to better enable more heroes to contest her lethal ranged capabilities.

Developer Comment: Replacing Mercy's Regeneration passive with a more interesting interaction was something we wanted to do after all support heroes gained a similar version of it through their Role Passive. 59ce067264


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